Just a little bit about me, I
graduated with a BS in Digital Entertainment and Game Design and I’m the lead
simulation designer for a major corporation that deals with serious gaming and I
have 2 incredible kids that are the center of my world I believe strongly that
they will both enjoy 40k as much as I do. I have been playing on the
Competitive GT circuit for a little over 2 years now and love every minute of
it. You guys might have seen me around the boards on Dakka an 11th company
names Spidey0804, yeah I’m one of the select few SOB players out there. As for
playing 40k its one of my many passions and has been for over 2 decades. I love the painting and hobby side just as
much as the tactics that are associated with it.
Let me begin by saying that once
again the Nova Team did a great job! The
amount of players that came and the sheer amount of logistics is somewhat mind
blowing to comprehend. With that I will
also say that there is nothing that is going to keep me from going back in
2013. The level of professionalism that
Nova represents is why I know it has been so successful. Everyone I saw had huge smiles on their faces;
you could always hear laughter coming from all over the hall. Personally I feel that associating with so
many people that have a common interest always leaves me wishing that there was
a Nova every month!
With that said I’m going to move
onto some of the things that I think are somewhat problematic with the Nova
format. I know that 6th
Edition is brand new and that all and all this was the first Major GT that was
associated with setting the Meta for it.
With a sampling of numerous attendees there was a general consensus that
Table Quarters has moved on for this edition to be a valid way to score. With
the ability of a couple lists that were able to accomplish a horde infantry
style, the scoring options have unintentionally compted this style of
play.
Please just follow me on this before you go getting your knickers in a bind.
FYI I’m a game designer on a full time basis and I have been playing
this game since Rouge Trader so I’m not trying to just be a hater. Most games systems are based off of the
mentality of Rock VS Paper VS Scissors.
Which if you look at the original RT that was true for the most part,
every army has its strengths and weakness, be it do-to the fact that there are
now 16 Codices this Matrix has become somewhat more complicated however for the
most part I feel that Games Workshop does its absolute best to try and maintain
the balance.
So what makes this relevant too
equating this back to the issue at hand?
There are 3 types of categories of builds if you truly want to just look
at the system on a generic base. These
are as follow; The Infantry horde build; the Hybrid build- consisting of a mix
of infantry units and vehicles; and the Mech build-this is also incorporating
the builds of flyer spam or razorback spam so and so forth a SMU mentality for
the most part. In order also is the
viably for one style to trump another ,
Hordes should for the most part be able to walk over Hybrid list,
Hybrids have the means for the most part to put a sever hurt on mechanized list
and mechanized list should be able to dispense of Hordes, in the most basic
sense.
In this edition Vehicles have
become severely hampered by the new rules that do not allow them to score/or
deny unless the mission states otherwise.
This was also interpreted as they did not count for scoring in a quarter’s
mission unless they were in one of those missions where they were allowed
too. Also they were denied the ability
to count as scoring in objectives even when they did fall into their respected
category as being viable scorers/denial units.
So how did this effectively break the tirade of Rock VS Paper VS
Scissors you ask?
With a reduction of heavy hitting
vehicles or the associating points that would be required to take them some
vehicle armies were essentially coming to the table anywhere from 500 to 1000
pnts down on all of the missions were table quarters was in play. In essence handy capping a disproportionate amount of players that
wanted to bring vehicle style lists to an event, let alone some units require
you to purchase certain types of vehicles just to use them. The flip side of the coin here is being that
a 50 man squad only needs to have 1 model alive in it to count as half value.
With the way the new rules are LOS to a model has become even more of a nitpick
issue and if a player is able to hide that 1 model behind a large piece of
sight blocking terrain they have the ability to make another player dump
additional assets into the quarter that could have been used else wear. Is there a solution to this problem?
Yes after giving this some thought
since table quarters is really no longer supportive of the 6th
Edition rule set my personal solution is to not score them as such. Vehicles count as their full value for the
tabulation of quarter’s missions simple enough, we did it in 5th
that way so why not bring it back? In
the matter of Vehicles becoming scoring/denial this would still hold true to
the 6th edition rules on the missions Big Guns and Scourge the
vehicle becomes a scoring/denial unit as long as it is not a fly per the 6th edition rules. This in turn would allow players that want to
run an “air force” style list to still know that they still have risk involved
but you won’t be nullified on the mission.
This should bring “balance” and I say that loosely back the Nova Format.
Once again I want to say that I had and incredible time and
anyone that can make this event should.
Thank you again MBV and the Nova staff for another incredible year! See you
next year!
Great write up, gotta disagree with you on the quarter mission and vehicles, I think that works to balance mech vrs non mech out there, there are so many advantages to mech that two codexs have very limited or no access too. Just my opinion though.
ReplyDeleteIn this version Automobiles have become seriously affected by the new guidelines that do not allow them to score/or refuse unless the objective declares otherwise.
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In a normal game its really not an issue I just think that we should play by the rules if they are scoring because of the mission they should be scoring. Also the way VP is figured out for table quarters automatically bumps the Horde armies and hampers the Meched ones
DeleteYep, seems like a bit of over correction...
ReplyDeleteThis comment has been removed by the author.
DeleteI was notorious for tank shocking in 5th edition onto an objective in turn 5 and turn 6. Most of the time there was nothing my opponent could do. I will agree with you that I think this an over compensation from last edition.
ReplyDeleteThat edition was notorious for Razor spam too, and that doesn't work so well any more either. Probably need to do something better to non transports but transports really got the nerf they needed. They were previously just so strong that the nerf feels really painful.
DeleteThough the one thing I really like about this edition is making a difference between transports and assault vehicles. I think a lot more thought has going into correcting the problems with the functionality of the vehicles but at the same time I think a lot was taken away from them also.
DeleteThis edition all but forces you to step away from the SMU style of play that was the back bone for a lot of armies in 5th and created a new Pseudo Meta that will be torn apart as soon as the new dexes start dropping later this year.
I'm sorry I still disagree that a tank cannot contest an objective. Plain and simple if I roll over your infantry with my multi-ton tank how are you going to just say ... "It doesn't account for anything."
Do you have any videos battle reports to look at ?
ReplyDeleteThank you !
LOL I dont have any right now waiting to get some of them put together.
ReplyDeleteI value your important and informative point of view here. You have written this article so nice and informative. Thanks for sharing your time and effort.
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