Saturday, July 30, 2011

battle #2 (pic Heavy)

hey everyone,

the other day i fielded my Imperial Fists in a game against orks and barely came out victorious. pictures are below:
(each is captioned)
The Imperial Fists setup. I had to castle to prevent myself from overreaching, as what wasn't in this picture was the rest of the ork horde...2 boyz units, a 15 strong lotta lootas and more kans.

The lascannoneer's pict-feed shortly before his death. The orks went first as i chose to deploy second. This inhibited my command squad's ability to move rapidly under protection as shown below...

Marine turn 1: A daring move towards orkish lines by Lysander and 5 TH/SS terminators resulted in a LOT of dead killa kans. The Command Squad hid and waited for their time to strike, although on second thought they should have moved to support the Terminators.

The Charge of the First company, after 3 kans had been butchered.

The command squad begins its advance on turn 2. The orks mob lysander but they miss most of the attacks. In a highlight, the warboss on bike swings with 7 attacks, hits with 4, wounds with 1. I save it. In return, Lysander pulps the boss with the fist of dorn. (I love eternal warrior)

Termies are whittled down. Lysander takes a wound but the remainder of the 1st smash orks left and right.

The Ven. Dread is immobilized on turn 3, command squad hurt by the lootas and the Raider turns to begin a 3 turn single handed eradication of the horde on the left flank. The Raider later becomes MVP due to its fluff like abilities, shrugging off masses of rokkits, klaw attacks and destroying 2-3 kans, 20+ boyz and a LOT of Lootas.

The Fists formation on turn 3.

Lysander is barely holding back the tide of primed orks. on the left in the back you can see wave 2 of da boyz incoming.

The flank that the LR Crusader annihilated.

Turn 5 (I forgot to get turn 4.) Trying to secure KP, the orks assault the Ven dread. He is able to keep them locked in combat for 2 turns, until the game ends on turn 7.

The Bulwark units. without them i would have been slaughtered.
Final Tally, 6KP Imperial Fists, 5KP orks.

Nothing in my army let me down, with the Fists coming out of the gate guns blazing and dice HOT. It was a great game against a great player and i'd be happy to play against him again.

For the Emperor!

Below are 3 photos: all of the previous game, DE against Noise Marines. (also a victory)
This was equally tough and i was scared about his units beating me constantly. Luckily Lelith and her crew (10 Incubi) saved my sorry butt in the end, so i had little to worry about. 

These don't have captions due to the fact that i can't remember a lot of specifics from the game. One thing a do remember is the Demon Prince in the 2nd pic. He harrassed lelith constantly with the Lash and almost killed her and her friends. Luckily the game ended. (That was a scary moment as we rolled to see if we continued.) :p

Anyways, hope you like the photos. I'll be sure to get more up soon. :)

Thursday, July 28, 2011

What's the Call: The Crucible of Malediction

Just shut up and play!

Hello people!
While finishing up some painting and making some list for Ard Boys, I was thinking about the Crucible of Malediction, and how awesome it is. Especially with so many pskyers prevalent to the game now why wouldn't you add this Ace in the hole?  Then I got to thinking about how it would effect pskyers if they were in a transport, and NO! I suddenly realized we are just going to wind up back with the Doom of Malan'tai debate.

So I figured I would ask the questions now and not have to argue them in a tournament, because arguing should never be done while playing competitively (cue lol), lol. Here is the way the Crucible of Malediction reads, "Once per game, in the Shooting phase, model with a Crucible of Maledicion may choose to open it instead of firing. Every psyker within 3D6" of the bearer must pass a leadership test or be removed from pay as they go stark raving mad. No saves of any kind are allowed."

Now the debate is going to be when I hit a psyker within a transport, just like Doom we can argue that the rules don't say we can't go through a transport, but it doesn't say we can. So that is about 10 minuets of arguing right there. After that we can go to Doom's FAQ and look at that but then they are going to want a cover save, however clear as day "NO SAVES OF ANY KIND ARE ALLOWED." After hearing that the opponent is going to wine about how OP that is, we would probably wind up back to square one, and we have a never ending loop hole. However this does not effect every model, just every psyker, just throw two dice down and pray you don't get an eleven or a twelve, and we will move on.

I just want to know what is everyone's opinions on this? I think it is clear as air but I thought the Void mine rule was too. Oh well what can you do? Thank you FAQ for not clearing this up, I guess it is not as popular as I thought it would be. 


Monday, July 25, 2011

The best DE Character?

over the last few months, I've been hearing about each of the new Dark Eldar characters and how they operate so well. However some simply beat down the others in terms of awesomeness.

Below are 3 different characters that are the best overall and why.

Duke Sliscus:
This guy is a very, very tricky model. he has low combat power, (for a drugged up twin weapon wielding lord) but makes up for this in some key ways.
1) He is DIRT CHEAP. At 145 points he can really shine in lower point games. For his cost, his combat ability is reasonable, with 2 poisoned close combat weapons that can cause power weapon wounds on a 5+. 2) He also boosts the army by providing enhancements to gladiator units, aka wyches, reavers, hellions, and anyone with access to combat drugs.
3) He makes his army more mobile.  By allowing ravagers to deep strike, your opponent won't know what hit him when 2 or more Dark Lance armed ravagers drop in to cause mayhem amongst his proud armored line.
Overall, his abilities and statline mixed with his protection make him a solid and useful leader for any realspace raid.

Drazhar, Master of Blades:
At first glance, this big guy just seems like an upgraded and glorified Incubi. Thing is, he is. But that should draw more attention to the fact that he can be one of the most dangerous models your enemy will face.
1) Drazhar is tough. A 2+ save, solid statline, Eternal Warrior and boosted Strength and Toughness characteristics means he is very survivable in a large unit. He won't exactly live for too long on his own against heroes, but he isn't supposed to be used as an assassin. He is a butcher, and dropped into against combats against weaker inferior foes, (ranging from grots to Marines) he will go nuts. send him through a webway portal with a posse of Incubi against Marine Tactical squads and soon enough he will be raging and eating away through your opponents troops.
2) The Lord of Blades is a great distractor. Your enemy will recognize the threat he represents and focus on him and his crew. Should this happen, hug cover and you'll be fine, and just be happy that he's diverting that much killing power away from your more fragile Eldar warriors.
3) Power at a price. While he is great, he does have 2 major flaws, the lack of an Invulnerable save and his cost. both can be helped by using cover and a unit to shield him until FnP comes into effect, but it is a risk and a large chunk of your army can be lost with the use of some weaponry on him. Therefore, he would be my 2nd choice to have alongside an Archon.

Finally we come to my favorite and my number one pick (Purely coincidental, I swear)

I present to you Lelith Hesperax, the best there is.
here's why:
1) Risk? Forget it. This wych has amazing stats, a reasonable cost, and is a force to be reckoned with. To cross her is to die, simply enough. The amount of attacks she can put out in one combat phase is staggering, and I have personally seen her and a unit of Incubi go through a Chaos lord, Raptor Squad, 2 Noise Marine units and half a Demon Prince
2) Safety from danger. with a 4+ invul, and the possibility of FNP, she needs not fear anything. The only weakness she has is walkers, and they are often times slower. Keep her with some Incubi (preferably 10) and the webway's the limit with what they can achieve.
3) She is fast. With fleet and her basic move she can make a potential 12" a turn, and there's no reason for her not to run in the shooting phase. Doesn't seem like a lot, but if you have a raider or portal for her that can be placed in the middle of the board, she should be in combat the first turn she arrives.

Lelith is a horrifying adversary, as dangerous against Terminators as against a horde of Guard. She is not a blunt force like Drazhar, or a subtle instrument such as the Duke, but she can be likened to a precise blade. She has an uncanny ability to inflict maximum pain and when she does fight, it is garuanteed that the enemy will regret ever opposing her.

Saturday, July 23, 2011

Neophyte Corner 1: Space Marines 101

Hello Neophyte!

The world of Warhammer 40,000 can be a bit much to bite off when you first get into it. There are these cool guys in power armour with big guns, big green Orks running around with crazy weapons, and even exotic guys with pointy helmets some are pointy! Well good thing you knew that I am here to help, I am going to break down each race by three categories; Play Style, Effectiveness in the overall game and hobby aspect. Well enough of that lets get down to it!

Space Marines: When you say Space Marine everyone knows who we are talking about, none other than the Emperor's finest!
For the Emperor!
   These guys are very versitile and a great starting army. They have different HQs that will give armies different characteristics. A mass selection of awesome units to choose from from the basic Space Marine to the furious Dreadnought. Then after you get the rules down they have different chapters that can quench whatever thirst your heart desires.
   The effectiveness of these guys is superb, if you ever look on any Forum you will see people comparing their armies to these guys. (Known as Marine Equivalent or MEQ) There stat lines are all good, with a 3+ armour save on their basic troops they are tough as nails. Their guns are basic as well but they get all sorts of good upgrades, and you can split squads in half if you want.

Basic Combat Squad

Hobby: When it comes to the hobby these guys are great too, with most of the models out for this army made of plastic. This means its easier to carry and less harsh on your wallet! You can paint them any color you want and they will still be Diesel! Very easy to paint large surface areas, and paint up a few and you have a nice size army!
Don't hate me because I'm beautiful!

Tactics: Space Marines can do anything that your imagination can conjure up! If you want an all Bike list take Khan and run that list, it is very troublesome. Razor spam is a common list because of the effectiveness, with marching terminators with Lysander is a good starting list. Gun line is another list to think of you can combat squad units to get more shots off every turn! How about the popular Vulkan list, re-roll melta and flamer weapons all around? With the current meta you will dominate!

That does it for this installment of this weeks Neophyte's corner! Stay tuned for the next one, Codex: Imperial guard!

Wednesday, July 20, 2011

Hobby: Personal Challenge

Hello Folks,

I was playing a game yesterday with Jay the Host of 40k Warcasting, and one of our good friends came in talking about going to the tournament that the 11th Company is hosting! It is November 12-13th in South Carolina, which is about a 4 or 5 hour drive from here in Virginia. It is a 2,000 point NOVA open styled tournament with no painting requirement, which is great but if you have a painted army and do poorly then you can still win best general!

So with that being said, I told them I would have 2000 points of Dark Eldar ready to roll out fully painted with my paint scheme. They were very amused by my comment, so then I decided to make a personal goal for my army. There is about four months before the tournament, and so that leaves 16 weeks. I will be painting about 125 points of models a week, and getting a play test game in for that list. So we will see where it goes! And of course you the reader get to see my progress!


What kind of challenges have you made for yourself to get ready for an event or even just for the sense of accomplishment? Comment below and share your thoughts!

Saturday, July 16, 2011


It seems I'm not as bad as I thought! In the initial stages of the shattered kabal's raiding campaign, victory was claimed over the decadent noise marines.

It was a very fun and back and forth 1500 point game, where he was systematically slaughtering me until the arrival of the slaughter-lord and his incubi brethren.
What I learned:
Daemon princes are evil.

Lelith is a very,very effective infantry killer.

10 incubi are amazing

Webway portals actually work

I need more dark lances

Oh, and kharrass is a pansy :/

Will post pics and more up later. But congrats to my de on their first ever victory!

Monday, July 11, 2011

Everyone Seems to be anti-Demons these days!

Hey folks,

Just a bit of off subject material, (but I could not resist the segway!) I was exploring through the Internet, and came across this beautiful gem!
Even Blizzard is having a Grey Knight moment!

Wow this game is really getting me excited! I can't wait for it to come out! And I think it just ended the long space debate, what came first the Zerg or the Tyranids!


Sunday, July 10, 2011

Long Week, Update.

Hello everyone,

It has been a while since I posted, so I will make this little jogger to let you know what is on the agenda this week! I am going to have quite a few games for the Jersey's weekly game tournament, I have to play catch up, I have been working in a factory for a week to make some extra money to get my Dark Eldar ready for Ard Boyz. Saturday will be the Groovy Gecko's tournament, 2500 points practice for Ard Boyz, I am real confident in this list I am bringing!

As for my Hobby aspect I have quite a bit of models to put together that I will be doing this week, and if I can I will be painting some models too!

Tactics, will come from games and tournament. And if I can get a few logs in about a Voidraven Bomber, I really think these guys are good, but we will see!

That's about all look forward to some good battle reps and some hobby updates!


Monday, July 4, 2011

Farseer Kharanthris and Steel Legion attempt #1

Hey everyone,

me actually thinking for once, I packed paints, brushes and models into my fast attack bag. (I love that thing) So, I have models to paint while everythings packed away. :)

Therefore, here is Lord Farseer Kharanthris of Biel-Tann and my first (and only) 2 steel legion models.

Hope you like :)


Friday, July 1, 2011

Update #? (I forget :p)

Hey everyone...been packing recently and all, which hasn't left me time to work on warhammer, and when i do have some time, I hardly want to touch a paintbrush.

However, It gave me the motivation I needed to build the rest of my Kabalites and Incubi. I also found 4 Disintegrator cannons and multiple aethersails hanging around so I plan to use those on a scratchbuilt superheavy sometime soon. Hmmm....Pirate ship much??? :)

other than that I don't have a lot to say. heading back soon and i've been making lists, scrapping them, checking all of my units effectiveness, etc. I'll have another DE list up soon.

Happy Gaming,


Hammer Strikes!